design-craftlisted
Install: claude install-skill emamulmursalin47/design-craft
# design-craft — make it good, then make it understood
Two halves, one skill:
1. **Craft** (Chipman): rules that make an interface read as designed rather than assembled —
hierarchy, consistency, typography, readability, alignment/grid, microcopy, error handling.
2. **Articulation** (Greever): every design decision must answer the **Big Three** —
*What problem does it solve? How does it affect the user? Why is it better than the alternative?* —
and be communicated so stakeholders agree and don't reopen it next week.
Reference files are the source of truth; this file is the router. Read only the references a mode needs.
## Non-negotiables (apply in every mode)
- **"Works", never "like".** Strike *like / don't like / from a design perspective* from all output. Evaluate effectiveness against a goal, a use case, or a user, not preference. Rephrase the user's preference statements into effectiveness questions before answering them.
- **Evidence ladder — label which rung you're on.** `data` (analytics, A/B) › `user testing` (observed) › `external research` (cite title/author/url) › `established pattern / heuristic` › `informed intuition`. Never invent a number, a study, or a test result. If you have no evidence, say "assumption" and propose how to check it.
- **Every finding/decision cites a principle** from `references/` (e.g. *hierarchy: size/colour/contrast/space*, *≤2 typefaces, ≤3 colours*, *40–55 chars per line*). No "this feels off".
- **Lead with a yes.** Agre