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seereel-casting-assetslisted

Use when a SeeReel script or StoryPlan needs character, scene, prop, style, or reference assets prepared before storyboard, shot prompts, or video generation.
feifeibear/SeeReel · ★ 9 · AI & Automation · score 79
Install: claude install-skill feifeibear/SeeReel
# SeeReel Casting And Assets ## Boundary Boundary: character and scene assets only. This skill owns casting, production-design references, style consistency, asset generation/import, asset approval, and `assetIds` coverage. Input contract: initial idea and locked StoryPlan. Output contract: approved character assets, scene assets, and assetIds. Does not change plot beats or dialogue. Does not write final shot prompts. Does not decide camera grammar, storyboard panel sequence, continuity mode, render order, or stitch. ## Inputs - Initial idea for intent checking - Locked `StoryPlan` from `seereel-script-chat` - Any user-uploaded images, style references, cast references, location images, or existing session assets - Target medium and constraints from the script, such as live-action realism, animation, period setting, wardrobe, prop rules, and forbidden styles Refresh SeeReel state before editing. Manual web edits are source of truth. ## Asset Outputs Create or approve visible session-scoped assets: - main and recurring character assets - speaking/featured one-shot character assets when they affect story clarity - scene/location assets for recurring spaces or production-design anchors - prop/style assets when a prop, invention, costume, interface, or symbol drives the plot - optional clean keyframes or accepted rendered-frame anchors after video exists Every output must be visible in the session and recorded with usable `assetIds`. ## Style Bible Own the session s