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heuristicslisted

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "usability testing". Also trigger when reviewing a design for usability issues, improving form completion rates, or evaluating information architecture and navigation. Covers Nielsens 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.
fernando-bertholdo/4-successful-AI-life · ★ 2 · AI & Automation · score 71
Install: claude install-skill fernando-bertholdo/4-successful-AI-life
# UX Heuristics Framework Practical usability principles for evaluating and improving user interfaces. Based on a fundamental truth: users don't read, they scan. They don't make optimal choices, they satisfice. They don't figure out how things work, they muddle through. ## Core Principle **"Don't Make Me Think"** - Every page should be self-evident. If something requires thinking, it's a usability problem. **The foundation:** Users have limited patience and cognitive bandwidth. The best interfaces are invisible -- they let users accomplish goals without ever stopping to wonder "What do I click?" or "Where am I?" Every question mark that pops into a user's head adds to cognitive load and increases the chance they'll leave. Design for scanning, satisficing, and muddling through -- because that's what users actually do. ## Scoring **Goal: 10/10.** When reviewing or creating user interfaces, rate them 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10. ## Krug's Three Laws of Usability ### 1. Don't Make Me Think **Core concept:** Every question mark that pops into a user's head adds to their cognitive load and distracts from the task. **Why it works:** Users are on a mission. They don't want to puzzle over labels, wonder what a link does, or decode clever marketing language. The less thinking required, th