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microinteractionslisted

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "interaction polish", "state transitions", or "input feedback". Also trigger when designing form validation responses, progress indicators, confirmation dialogs, or any UI element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
fernando-bertholdo/4-successful-AI-life · ★ 2 · AI & Automation · score 71
Install: claude install-skill fernando-bertholdo/4-successful-AI-life
# Microinteractions Framework A systematic approach to designing the tiny, contained product moments that users interact with every day -- toggles, password fields, loading indicators, pull-to-refresh, like buttons. Based on Dan Saffer's four-part structure (Trigger, Rules, Feedback, Loops & Modes), this framework turns invisible details into the polish that separates forgettable products from beloved ones. ## Core Principle **The difference between a product you tolerate and a product you love is almost always in the microinteractions.** A microinteraction is a contained product moment built around a single use case: changing a setting, syncing data, setting an alarm, picking a password. They are so small that users rarely think about them consciously -- but they feel them. Every microinteraction follows the same four-part structure: a Trigger initiates it, Rules determine what happens, Feedback shows what is happening, and Loops & Modes define its long-term behavior. ## Scoring **Goal: 10/10.** When reviewing or creating microinteractions, rate them 0-10 based on adherence to the principles below. A 10/10 means every interactive moment has a deliberate trigger, clear rules, immediate feedback, and thoughtful loop/mode behavior. Lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10. ## The Microinteraction Structure Six areas of focus for designing world-class microinteractions: ### 1. Triggers **Core