unity-animation

Solid

Use for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.

AI & Automation 27 stars 4 forks Updated today MIT

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Quality Score: 79/100

Stars 20%
48
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
71
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Unity Animation If it is not already loaded, read `.claude/skills/unity-mcp-operations/SKILL.md` once. Enable `MEDIA`, then choose the model before editing: | Need | Use | |---|---| | Curves or events on one object | `animation` | | Reusable state machine or blend tree | `animator` | | Multi-track cinematic sequence | `timeline` | | Draft Animator changes from natural language | `animator_intent` with dry run | ## AnimationClip ```text animation( action="create", path="/Door", clip_name="DoorOpen", property="localEulerAnglesRaw.y", keys="t:0 v:0; t:1 v:90", tangent="smooth" ) animation(action="get", path="/Door", clip="DoorOpen") animation(action="preview", path="/Door", clip="DoorOpen", time=0.5) ``` Keyframe data belongs in `keys`; do not invent a standalone `value` argument. ## Animator Read [animator.md](references/animator.md) for parameters, states, transitions, layers, and blend trees. ## Timeline Read [timeline.md](references/timeline.md) for tracks, clips, bindings, timing, markers, and preview. ## Rules - Inspect existing clips, controllers, or tracks before mutation. - Use precise tools for exact values; use intent tools for drafts and inspect the dry-run result before execution. - Group only batch-compatible low-level commands. - Verify names, bindings, transitions, and timing from data. - Preview representative times, then use screenshots only for visual quality.

Details

Author
german-krasnikov
Repository
german-krasnikov/unity-biome-mcp
Created
2 months ago
Last Updated
today
Language
C#
License
MIT

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