design-critiquelisted
Install: claude install-skill getpaperclipai/paperclip
# Product Design Critique
A structured critique pass for a screen, flow, or component. The output is a prioritized list of changes a designer or engineer can act on — not adjectives. Critique is not redesign; recommend, do not rebuild.
## When to use
- A designer or engineer asks for feedback on a screen, mock, or live UI.
- A feature is shipping and someone wants a final UX read.
- A flow is suspected of causing user drop-off and you want a pre-research read before instrumentation.
## When not to use
- The user wants a redesign. That is a design project, not a critique.
- The work is so early that no concrete artifact exists. Sketch with them instead of critiquing air.
- You have no context on the user job. Ask for it first; design critique without user context devolves into taste.
## Pre-critique context
Before opening a screen, get:
- **Who is the user.** Specific role and competence, not "users".
- **What job they are doing on this screen.** One sentence.
- **What success looks like.** What the user can do after this screen that they could not before.
- **Where this screen sits in the larger flow.** What precedes and follows.
If any of these is missing, ask. Critique without these is opinion.
## The pass (in order)
1. **Clarity of the user job.**
- Within 3 seconds of opening, is it obvious what this screen is for?
- Does the primary action match the user's actual job, or a designer's preferred path?
2. **Visual hierarchy.**
- The most important thing