← ClaudeAtlas

craft-auditlisted

The front door to the craft skills — a whole-project production-readiness orchestrator that drives the ten per-domain craft skills (ux, frontend, backend, db, security, infra, observability, testing, lint, ai) instead of auditing one surface at a time. It discovers the project's shape, plans an audit per surface, and tracks findings in a resumable `.craftsman/` workspace. Use WHENEVER the user wants a whole-project assessment rather than a single-file review: "is my app production-ready", "take this from MVP to production", "I vibe-coded this with Lovable/Replit/Claude and want it enterprise-grade", or "what would a senior engineer fix here". Trigger even without a named surface area — the whole point is finding the applicable ones. Does NOT fire on single-surface requests ("how do I fix this one bug", "add a feature to this component") — use that domain's craft skill directly.
gul-labs/craftsman-marketplace · ★ 1 · Code & Development · score 74
Install: claude install-skill gul-labs/craftsman-marketplace
# Craftsman Audit — the production-readiness orchestrator This is the **conductor**, not another peer domain. The ten `craft-*` skills each own one surface (ux, frontend, backend, db, security, infra, observability, testing, lint, ai). This skill stands above them: it looks at the whole project, decides which of those surfaces apply, plans an audit for each, routes the actual findings to the domain skills, and keeps a durable record of what's been audited and what's left — so a large assessment can run across multiple sessions without losing the thread. It does **not** duplicate domain knowledge. To judge the auth layer it loads `craft-security`; the design system, `craft-ux`; static quality gates, `craft-lint`; LLM integrations, `craft-ai`. The orchestrator owns **discovery, applicability, planning, prioritization, and tracking** — the domain skills own the findings. Keeping that boundary is what stops the two from drifting out of sync. Once findings are tracked, the companion action skill `craft-fix` works through the climb sequence — this skill audits and tracks, it does not itself change code. ## Who this is for (read this first — it sets the register) The primary user is the **builder of a cool-but-fragile MVP**: someone who used Claude, Lovable, Replit, or v0 to ship something that *looks* impressive and *works in the demo*, but is nowhere near production-grade — no real error/empty/loading states, no auth worth the name, no observability, AI "slop" patterns, data t