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ultragrowth-ioslisted

Growth for iOS apps that are not viral teen social apps. Picks the playbook from the product's shape rather than applying one formula to everything, and covers App Store search, the product page, ratings, pricing, retention surfaces and launch with current, cited benchmarks.
heyimjames/ultragrowth · ★ 0 · AI & Automation · score 70
Install: claude install-skill heyimjames/ultragrowth
# The app growth playbook, for the other kinds of app Most published app-growth advice is about one kind of app: a free social product for teenagers whose value comes from other people being on it. That advice is excellent and it is specific. Applied to a paid utility, a professional tool or a game, it is not merely useless but actively misleading, because it tells you to optimise a loop your product does not have. **Read `nikita-bier-consumer-apps` when the product is a dense-network social app.** This skill is for everything else, and for working out which one you have. --- ## THE FIRST QUESTION: WHAT SHAPE IS IT Brian Balfour's point, and the one this whole skill hangs on: a company needs *product-channel fit*, and the channel is not a choice you make freely. It follows from how people naturally discover, evaluate and buy a thing like yours. Pick the wrong channel for the shape and you will work very hard for nothing. Answer this before anything else: > **Where does the value come from, the first time somebody opens it?** | Answer | Shape | Where growth actually comes from | | --- | --- | --- | | From other people already being there | **Network** | Invitations. Bier's playbook. | | From it doing a job, alone, immediately | **Utility** | App Store search, overwhelmingly | | From a library of things to read or watch | **Content** | Web search and the open internet | | From it making somebody better at their work | **Professional** | The trade's own channels: communi