motion-and-interaction-systemlisted
Install: claude install-skill heymegabyte/claude-skills
# 11 — Motion and Interaction System
## Motion Hierarchy
- **Tier 1 (always)** — Page transitions, loading / skeleton, form validation, success / error, nav hover, smooth scroll, accordion, modal, tooltip
- **Tier 2 (usually)** — Scroll-reveal, hover enhancements, staggered reveals, counters, progress, subtle parallax
- **Tier 3 (when appropriate)** — CTA micro-interactions, confetti, animated illustrations, ambient motion, easter eggs
**Anti-slop** — each animation serves one purpose: state change, attention direction, or brand reinforcement. Uniform fade-in on everything = red flag.
## Hero Drama (NON-NEGOTIABLE — every site)
Static hero = AI slop. Every hero MUST have ONE dramatic motion element layered on the brand-splash background:
- (a) Ken Burns slow-zoom (`scale(1) → scale(1.08)` over 18-24s, ease-in-out, infinite reverse) on the brand-splash image
- (b) Parallax scroll on splash (`animation-timeline: scroll(root block); transform: translateY(calc(var(--scroll) * 0.3))`)
- (c) Animated gradient mesh overlay (3-5 brand-color blobs, `filter: blur(80px)`, drifting via `@keyframes drift` 30-60s)
- (d) Particle field (canvas-based, `requestAnimationFrame`, ≤30 particles)
- (e) Split-text headline reveal (each word `@starting-style translateY(40px) opacity:0 → 0 0`, stagger 80ms via `sibling-index()`)
Pick ONE per site (never stack — overload = noise). Pair with `prefers-reduced-motion` static fallback. The hero is the first impression — flat = forgettable.
## Numb