← ClaudeAtlas

epic-video-studiolisted

Produce a high-end, wow-factor custom video by orchestrating THREE engines together — HyperFrames (the compositor: kinetic text, titles, captions, transitions, audio, final MP4 render), Manim (math/concept/explainer animations rendered to MP4), and Text-To-Lottie (vector micro-animations authored as lottie.json). This is the master pipeline skill: it plans the video, decides which engine renders each beat, generates every asset, assembles them in HyperFrames, and renders the final cut. TRIGGER on Hebrew: 'סרטון מטורף', 'תעשה סרטון מטורף', 'סרטון מושלם', 'סרטון אדיר', 'סרטון אנימציה מקצועי', 'סרטון הסבר עם אנימציות', 'סרטון עם טקסט מעברים ואנימציות', 'תבנה לי סרטון וואו', 'סרטון מוטיון גרפיקס'. English: 'make me an insane video', 'epic explainer video', 'crazy motion-graphics video', 'wow video with animations', 'polished animated video', 'kinetic typography plus animation', 'build the full video pipeline'. USE THIS (not the others) when the video needs MORE THAN ONE of: kinetic typography/transitions, explain
hiyabh/claude-video-skills · ★ 1 · Code & Development · score 62
Install: claude install-skill hiyabh/claude-video-skills
# Epic Video Studio — the 3-engine orchestration pipeline This skill is the **conductor**. It does not replace `hyperframes`, `manim-composer`, or `text-to-lottie` — it drives them in the right order and wires their outputs together into one polished video. Read this first, then invoke the per-engine skills for the actual authoring. ## The three engines and their jobs | Engine | Owns | Produces | How it lands in the final video | |--------|------|----------|---------------------------------| | **HyperFrames** | Timeline, kinetic text/titles, captions, transitions, audio sync, **final render** | The composition itself (HTML → MP4) | It IS the shell — everything else embeds into it | | **Manim** | Math / concept / data / "explainer" animation (3b1b style) | `assets/*.mp4` | `<video muted playsinline>` inside a non-timed wrapper div | | **Text-To-Lottie** | Lightweight vector motion: icons, logo reveals, accents, loaders, data-driven flourishes | `assets/*.json` (Bodymovin) | `lottie` adapter → registered on `window.__hfLottie` | **Golden rule:** HyperFrames is always the outermost layer that unifies and renders. Manim and Text-To-Lottie only produce **assets** that get embedded. ## Which engine for which beat? Decide per beat during planning: - Pure **text / title card / lower-third / transition / caption** → HyperFrames native (GSAP). - **Explaining a concept, equation, graph, step-by-step, geometry, data transform** → Manim clip. - **A small vector accent**: animated ic