weppy-roblox-environment-guide

Solid

Use when building natural Roblox backgrounds through WEPPY Roblox MCP - generating realistic terrain with biome presets, applying environment mood presets (lighting, atmosphere, sky, water), scattering props, and iterating with screenshot verification.

AI & Automation 54 stars 9 forks Updated today AGPL-3.0

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Skill Content

# WEPPY Roblox Environment Guide ## Workflow 1. Identify the requested background: biome (terrain shape), mood (time of day and weather), and props. 2. Read `references/environment-workflow.md` for the full generate -> mood -> scatter -> verify loop. 3. Read `references/preset-catalog.md` before choosing biome or mood presets or customizing them. 4. Generate terrain first with `manage_terrain` action `generate` using a biome preset. Terrain and mood are independent - either can be used alone. 5. Apply `manage_lighting` action `mood` for the scene atmosphere. Use `overrides` for fine-tuning instead of manual property calls. 6. Scatter props with `mutate_instances` action `scatter` after inserting one template instance per prop kind. 7. Verify visually with `manage_camera` action `screenshot` and iterate by changing seed or preset parameters. Read `../weppy-roblox-mcp-guide/references/mcp-actions.md` for exact action schemas and parameters. ## Guardrails - Regions longer than 1024 studs per side are rejected - split into tiles and enable `edgeBlend` so tiles connect seamlessly. - Reuse the same `seed` to reproduce a result you liked; change only the parameter you want to move. - Never invent skybox texture asset IDs. Only pass verified IDs through the `sky` section of `overrides`. - All environment actions are Pro tier.

Details

Author
hope1026
Repository
hope1026/weppy-roblox-mcp
Created
6 months ago
Last Updated
today
Language
PowerShell
License
AGPL-3.0

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