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soundlisted

Music, sound effects and mixing for drawn-by-code videos. Use it when choosing or cutting music, syncing the animation to the beat, placing sound effects (sfx) or generating new ones with ElevenLabs, and when adding the audio to the MP4.
illodev/drawn-by-code · ★ 11 · AI & Automation · score 69
Install: claude install-skill illodev/drawn-by-code
# Sound The video is cut **to the music**, not the other way round: tempo first, cuts after. ## Music - Find the BPM and the first beat (`beatOffset`). At 120 BPM one beat = 0.5 s and a 4-beat bar = 2 s. Declare `bpm` and `beatOffset` in the scene. - If the track doesn't fit the duration, cut it by bars with ffmpeg: soft intro → strong entry → groove → the intro returns → final hit. - Leave 1.5–2.5 s at the end to read the closing line. - Licenses: Pixabay allows commercial use without attribution, but **not redistributing the track on its own**; don't commit it to the repo (do commit the cutting script). If YouTube claims it via Content ID, dispute it with the license. ### Synthesized music (license-free) If there is no track, it can be generated with code: `sandbox/2026-09-24-exquisite-corpse/music.mjs` writes a WAV with kick, snare, hi-hat, bass, sitar and a filtered pad, and changes texture at the same seconds as the scene's segments. It is deterministic, so the `.wav` is not committed: it is regenerated. Without listening to it, check it with the waveform (`ffmpeg -i mix.wav -filter_complex showwavespic=s=1600x240 -frames:v 1 wave.png`) and `volumedetect`: no segment should end up nearly flat. ### Generated music (ElevenLabs Music) `POST https://api.elevenlabs.io/v1/music` (key in `ELEVENLABS_API_KEY`, never in the repo; commercial use = paid plan; the track is third-party audio: keep it in the experiment's `private/` or `out/`, never committed). - A plain