← ClaudeAtlas

maps-geographylisted

Use when embedding interactive maps, geospatial charts, or Leaflet/Mapbox visualizations
imMamdouhaboammar/get-fable · ★ 4 · AI & Automation · score 70
Install: claude install-skill imMamdouhaboammar/get-fable
# Maps & geography Geographic maps are data problems, not drawings: never freehand country outlines, coastlines, or street layouts — hand-drawn geography is reliably wrong, and users notice. Load real geometry and render it. Build every map page as plain HTML — a .html file with ordinary <script> tags, NEVER a .dc.html Design Component, even when every other design in the project is one: DC confines scripts to <helmet>, whose mount timing races the map container — the same call the data-viz and 3D skills make. For decks, docs, graphics, and animations — anything static or exported — render TopoJSON geometry with d3-geo: fetch https://cdn.jsdelivr.net/npm/world-atlas@2.0.2/countries-110m.json (Natural Earth data, public domain; the URL is version-pinned — use it exactly), convert with topojson.feature(topology, topology.objects.countries), and draw with d3.geoPath() under a projection chosen for the job (d3.geoNaturalEarth1 for the whole world; d3.geoMercator().fitSize(...) to zoom a region). d3-geo ships inside the d3 bundle below. Load the libraries ONLY through these exact pinned, hash-verified tags, in <head>. These tags fail closed if tampered with; any other script you add would load unverified — so do not change versions, URLs, or hashes, and add nothing else from a CDN: <script src="https://unpkg.com/d3@7.9.0/dist/d3.min.js" integrity="sha384-CjloA8y00+1SDAUkjs099PVfnY2KmDC2BZnws9kh8D/lX1s46w6EPhpXdqMfjK6i" crossorigin="anonymous"></script> <script src="https://unp