← ClaudeAtlas

game-audio-vfxlisted

For GameGen projects, create and integrate game music, sound and visual feedback with coherent style, synchronized action timing, accessibility and runtime budgets.
itsjavi/skills · ★ 1 · Testing & QA · score 74
Install: claude install-skill itsjavi/skills
# Create sound and visual feedback Read [shared context](../../references/shared-context.md), ready preferences and the relevant gameplay/animation events. Use the configured audio and image routes, credit limits and required delivery. Load a provider's audio/video skill only when it actually matches the requested output. Make a small cue list for the scoped loop: action, success/failure, interaction, ambience, UI and music as appropriate. Distinguish cues the player needs to react to from decoration. Avoid creating a large library before verifying how the representative sounds work in-game. ## Sound Retain editable sources and export runtime formats that suit the target platform. Trim silence deliberately, avoid clicks at loop boundaries and check levels together in the scene. Use buses for music, effects and UI where useful, with independent player settings. Check repeated short cues, polyphony, distance falloff and clipping. Match musical loops and transitions to the intended pacing. Use original or appropriately licensed material and retain provenance. Generated output does not remove the need to inspect artifacts, loop quality or the applicable usage terms. Keep purchased assets and service credits within the approved budget. ## Visual effects Tie effects and hit/impact feedback to gameplay or animation events. Verify the actual contact/apex moment rather than aligning a particle burst only to the start of a clip. Keep the actor silhouette and gameplay area readab