game-audio-vfxlisted
Install: claude install-skill itsjavi/skills
# Create sound and visual feedback
Read [shared context](../../references/shared-context.md), ready preferences and the relevant gameplay/animation events.
Use the configured audio and image routes, credit limits and required delivery. Load a provider's audio/video skill only
when it actually matches the requested output.
Make a small cue list for the scoped loop: action, success/failure, interaction, ambience, UI and music as appropriate.
Distinguish cues the player needs to react to from decoration. Avoid creating a large library before verifying how the
representative sounds work in-game.
## Sound
Retain editable sources and export runtime formats that suit the target platform. Trim silence deliberately, avoid
clicks at loop boundaries and check levels together in the scene. Use buses for music, effects and UI where useful, with
independent player settings. Check repeated short cues, polyphony, distance falloff and clipping. Match musical loops
and transitions to the intended pacing.
Use original or appropriately licensed material and retain provenance. Generated output does not remove the need to
inspect artifacts, loop quality or the applicable usage terms. Keep purchased assets and service credits within the
approved budget.
## Visual effects
Tie effects and hit/impact feedback to gameplay or animation events. Verify the actual contact/apex moment rather than
aligning a particle burst only to the start of a clip. Keep the actor silhouette and gameplay area readab