game-world-buildinglisted
Install: claude install-skill itsjavi/skills
# Assemble worlds and presentation
Read [shared context](../../references/shared-context.md), ready preferences, approved environment references and the
existing level system. Read [repository contracts](../../references/repository.md). Use the selected grid, simulation
dimension, camera and renderer.
## Establish gameplay readability
Block out traversal, interactions, obstacles and encounter space first. Compose through the intended gameplay camera and
device aspect ratio. Check actor size, face/silhouette visibility, movement direction and available space around touch
controls. Perspective or orthographic projection, camera angle and follow behavior should serve the brief. Do not
default all games to distant overhead views.
Use a small representative environment to validate the asset kit and lighting. Keep collision/navigation geometry
intentional and simpler than decorative meshes. Verify entrances, slopes, bridges, elevation changes and camera
occlusion with continuous traversal.
For Blender-authored modular assets or procedural environment sources, use
[blender-game-assets](../blender-game-assets/SKILL.md) and its local CLI workflow. Keep editable dimensions, scatter
parameters and materials in the source. Export or realize geometry as required by the target workflow, and build runtime
interaction and procedural behavior in Godot when the level needs them.
## Rendering paths
- 2D: align sprites/tiles to the selected pixel density and filtering, handle Y/depth orde