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title-transitionlisted

Animate the title as a COLD OPEN in the TOP banner over the live opening footage — no blocking center card — held until TITLE_SWAP (default 2.0s) so brand-overlays can hand off to the source citation in the same slot. Frame 1 stays content (a face mid-sentence) to protect the swipe-rate / "Stayed to Watch" signal. ONE animation for every short — the glitch style (RGB-split banner + scanline tear, style-matched zap/crackle SFX) — a PIL frame sequence anchored at TITLE_ANCHOR_FRAC (default 0.135).
jperrello/C0BALT_CUT · ★ 2 · Web & Frontend · score 68
Install: claude install-skill jperrello/C0BALT_CUT
# title-transition Animated COLD-OPEN title for a short. The title animates in the TOP banner zone OVER the live opening footage — never a blocking center card — so frame 1 stays content (a face mid-sentence), protecting the swipe-rate / "Stayed to Watch" signal. Every short uses the SAME animation — the `glitch` style — so there is no per-span style pick; the title text comes from `generate-title` (third-person, ≤7 words, ALL CAPS). The title holds until `TITLE_SWAP` and clears via its own fade-out, then `brand-overlays` fades the source citation into the same top slot (see that skill). ## Invoke ``` .claude/skills/title-transition/title-transition.sh <input> <title> <out> [ignored] [dur=auto] ``` - `input`: video path (designed for finished 9:16 shorts) - `title`: title text — rendered UPPERCASE, auto-wrapped to ≤2 lines - `style`: `slam` | `typewriter` | `glitch` | `bounce` | `cinematic` (unknown values warn and fall back to `slam`) - `dur`: title lifetime in seconds; `auto` uses `TITLE_SWAP` (default 2.0) so the title has fully cleared the top banner by the citation hand-off - env `TITLE_SWAP` (default 2.0) — hold / hand-off point, shared with brand-overlays + source-credit - env `TITLE_ANCHOR_FRAC` (default 0.135) — vertical center of the title block as a fraction of height (the top-banner zone). 0.5 restores the centered look for demos. ## Styles | style | genre | animation | |---|---|---| | `slam` | hype / beast-style | punches from 2.6x to place, squas