principle-exhaust-the-design-spacelisted
Install: claude install-skill justinramos101/ramstack
# Exhaust the Design Space
When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.
**The rule.** When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name.
- Alternatives must differ in the dimension under question: structure, interaction model, or tradeoff. A second flavor of the first shape does not count, and neither does the same shape restyled.
- Prototypes answer the question; they do not ship. Divergence is cheap only while the alternatives carry no production obligations.
- Keep the studies and record the pick with a short "chose B because" note. That pair is the decision's record (the **record-decisions** principle skill).
**When it applies:**
- Novel UI interactions (no prior art in the codebase)
- Architectural choices with multiple viable approaches
- Product design decisions where user experience depends on feel, not logic
**When it doesn't:**
- Mechanical implementation where the pattern is established
- Bug fixes or refactors with a clear target state
- Changes where constraints dictate a single viable approach