gabe-prismlisted
Install: claude install-skill khujta/gabe-suite
# gabe-prism — one subject, split into the grammar that fits
**Usage:** `/gabe-prism <what to explain>` · `/gabe-prism <subject> as <pattern>` · `/gabe-prism patterns`
## Gabe execution contract (E1–E7)
This skill runs under the suite execution contract — E1 EVIDENCE · E2 RUN-BEFORE-✅ · E3 NO SILENT DOWNGRADE · E4 REUSE FIRST · E5 STATE SYNC · E6 MISSING ANCHOR = STOP · E7 REPORT WHERE — floors, not ceilings; a skill's own gate may be stricter, never looser. Full text: `../gabe-docs/references/execution-contract.md` (if that file is missing, E6 applies — STOP).
> **One line:** a concept map draws the connections and hides the cargo, so the reader stares at an arrow labelled *processes* with no way to ask what went in or which box jams. A production floor answers both by existing — the item is on the belt, it changes shape at each machine, and the starved machine turns colour before anyone reads a word.
## What it borrows, what it owns
**Borrowed from `gabe-artifact`** — all of the chrome: left anchor, one cog, the roster, three skins, iconed caps pills, the 12px floor, the motion pause contract, the 36-check render gate. A prism page IS an artifact and wears the house.
**Borrowed from the Gabe register** — the material: actors, the chain, risks rendered at their position, cast cards, blast radius, decisions with breaks-if, defers with triggers. Nothing new is invented here, because the register already decomposes a system exactly the way a floor needs it:
| Register e