← ClaudeAtlas

game-ui-asset-pipelinelisted

Generate, clean, slice, validate, and import AI-created game UI assets for Godot projects. Use when Codex needs to create or refine icon sheets, dish/ingredient icons, HUD glyphs, anime-style UI skins, nine-slice panels, button states, chips, decorations, or other raster UI assets while preserving a consistent lightweight 2D game art style and avoiding bad cutouts, dirty alpha, broken slicing, or Godot layout regressions.
kiakun-collab/kiakun-skills · ★ 1 · Web & Frontend · score 57
Install: claude install-skill kiakun-collab/kiakun-skills
# Game UI Asset Pipeline Use this skill to turn AI-generated bitmap art into production-ready Godot UI assets. The core rule is: **AI creates visual style, scripts own geometry, Godot owns text, layout, and interaction.** ## Workflow 1. Classify the asset before generating: - Single-subject icons: dishes, ingredients, rewards, events. - Lightweight HUD glyphs: persistent top/side UI symbols. - Special UI skins: selected nav, large CTA, decorative buttons. - Nine-slice panels/cards: main panels, cards, summary boxes. - Plain variable-size controls: small buttons, chips, dropdowns. 2. Read only the reference needed: - Prompt/style rules: `references/visual-style.md`. - Godot integration and validation: `references/godot-integration.md`. 3. Generate a fixed grid or fixed-size component family. Do not ask the model to crop, name, or align final assets. 4. Use a removable chroma-key background for transparent assets unless true native alpha is explicitly available. Prefer `#ff00ff` for mostly blue UI glyphs and `#00ff00` for food/object icons. 5. Remove the key, slice by deterministic coordinates, normalize to final canvas sizes, and validate alpha. 6. Put only final runtime assets in the project under a stable `res://` path. Keep source sheets and intermediate cells outside the Godot project when possible. 7. Import with Godot, wire resources through data, Theme, `StyleBoxTexture`, `TextureRect`, or dedicated components. 8. Run a relevant runner and captur