bevy-ecs-patterns
SolidAdvanced Bevy ECS: complex queries, system scheduling, change detection, and performance tuning. Use when optimizing Bevy architecture or implementing complex game systems.
Install
Quality Score: 80/100
Skill Content
Details
- Author
- laurigates
- Repository
- laurigates/claude-plugins
- Created
- 7 months ago
- Last Updated
- today
- Language
- Shell
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
bevy-game-engine
Bevy game engine: ECS, rendering, input, and asset management. Use when building Bevy games, working with entities/components/systems, or mentioning Rust gamedev or 2D/3D games.
bevy
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
ecto-patterns
Ecto patterns — schemas, changesets, queries, migrations, Multi, associations, preloads, upserts. Use when editing Repo calls, Ecto.Query, or schema fields. Skip for Ash.