atelier-directionlisted
Install: claude install-skill luminary19/atelier
# Atelier — Art Direction
The conductor of the Atelier suite. **Direction is where "slop" is born:** most AI frontends look
generic because the model jumps straight to a default look (purple gradient, centered hero, three
equal cards, Inter + slate-900) instead of deciding *what this specific thing should be*. This skill
forces that decision first, then hands a crisp brief to the rest of the suite.
> **Suite map.** `atelier-direction` (you are here) → `atelier-foundations` (tokens: color/type-scale/
> spacing) → `atelier-typography` (the type itself) + `atelier-layout` (structure) → build with
> `atelier-motion` / `atelier-scroll` / `atelier-webgl` / `atelier-components` → ship through the
> `atelier-perf-a11y` gate, and for substantial/award builds the adversarial **`atelier-review`**
> red-team. Run direction first; its **Direction Doc** is the input to everything downstream. Deep
> reference for everything: `references/fundamentals-deepdive.md`.
The whole point: **execute a system, not a surface.** Every "cheap" look is a trick applied without
a reason; every "expensive" look is a coherent decision carried all the way through. Your job here is
to make the decision.
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## The flow
1. **Read the brief** → 2. **Declare the Design Read** (one line) → 3. **Offer the 8-direction choice**
(substantial builds only) → 4. **Pick the world** → 5. **Choose an aesthetic direction** →
6. **Find the concept** → 7. **Write the Direction Doc** → 8. **Hand off** to foundations/typogr