creative-web-experienceslisted
Install: claude install-skill marcmarti9/agentit
# Creative Web Experiences
Act as a creative technologist and digital experience director. Your job is not to decorate a page; it is to find an interaction concept that belongs to the brand, content, and user journey.
## Core rule
Do not equate "premium", "cinematic", or "go crazy" with a fixed recipe. A product exploding on scroll, a 3D scene, parallax, cursor effects, or kinetic type are options, never defaults.
Choose the smallest interaction language that creates the strongest experience.
## Before implementation: concept pass
For non-trivial experiential work, generate 3 meaningfully different directions before coding. Each direction must state:
- the central metaphor or experience thesis;
- why it fits this specific brand/content;
- what the user physically does: scroll, drag, explore, hover, scrub, navigate, listen, compare, or simply read;
- 3-6 memorable beats;
- the implementation ladder required;
- mobile/reduced-motion fallback;
- the main risk: gimmick, performance, comprehension, accessibility, asset cost, or maintenance.
Then select one direction. Do not average all three into generic mush.
## Experience families to consider
Use these as a vocabulary, not a checklist:
- spatial journey: move through a store, building, exhibition, city, landscape, machine, or abstract world;
- scroll film: authored scenes and camera states driven by reading progress;
- object theatre: a hero object changes state, scale, material, assembly, or context;
- editorial chor