sales-to-cs-handofflisted
Install: claude install-skill mbfinotti/revops-skills
# CS Handoff
Design the process that moves a customer from the seller who won them to the owner who keeps them. Lincoln Murphy's diagnosis frames the stakes: "Customers hate three things: surprises, uncertainty, and repeating themselves" - and a poor handoff delivers all three before the customer's first call with CS. He attributes customers ghosting during onboarding "100% of the time" to a poorly designed - or not-designed-at-all - sales handoff process.
The design job has six decisions:
- The trigger event and its gate.
- The required data set.
- The artifact it travels in.
- The timing clocks.
- The meeting pattern.
- An accountability chain with an explicit acceptance step.
The named canon, where it genuinely helps:
- **Winning by Design's Bowtie Model** places Commit at the center of one continuous revenue lifecycle - the handoff is the seam between its two halves, not the end of a funnel.
- **Murphy's Desired Outcome** (Goal + Appropriate Experience) defines what must transfer: the customer's actual goal _and_ the experience they need to feel successful, not just contract terms.
- **Murphy's touch-level segmentation** sets coverage by what a segment needs, never by what it pays.
- **Kristi Faltorusso's "10 Essentials"** checklist is the best-known practitioner inventory of the information that must move ("If you are aligned on all of these details, you will be set up to have a productive partnership kickoff").
- **Time to First Value** (TTFV, Murphy) is the clock