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experience-designlisted

Fix the psychologically significant moment, not the logically significant metric — Rory Sutherland on experience. Use when the outcome is fine but the journey feels bad: complaints about waiting, anxiety, uncertainty, or 'it's technically fast/cheap/correct but people still hate it'; when the user asks 'how do we reduce complaints', 'how do we make waiting/onboarding/checkout feel better', 'people are anxious during X', or is about to spend big to shave a number (wait time, load time, steps) when the real pain is how the moment feels. Covers uncertainty reduction, idle vs occupied waiting, and the peak-end rule. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic. 日本語の相談(「待ち時間のクレームが多い」「手続きの途中で離脱される」「お客様を不安にさせている」)にも使う。中文咨询(“等待时间投诉多”“办理中途流失”“让客户感到不安”)也适用。
meikocho1/alchemy-marketing-skills · ★ 2 · Web & Frontend · score 76
Install: claude install-skill meikocho1/alchemy-marketing-skills
# Experience Design — fix the felt moment, not the metric Engineers optimise the average and the total. Humans remember the peaks, the end, and how uncertain they felt. The cheap, high-leverage fix is almost always in the *feeling* of a moment, not in the metric that describes it. ## The principle The number ("8 minute wait," "3 second load," "5 form fields") is not the experience. Attack the experience directly: - **Uncertainty hurts more than delay.** Not knowing how long is worse than waiting a known amount. A progress bar, an ETA, or a visible queue position can beat an actual speed-up — at a fraction of the cost. - **Occupied time feels shorter than idle time.** People aren't angry about *waiting*; they're angry about *waiting with nothing happening*. Give the wait a purpose or a view and the same duration feels fine. - **People judge an experience by its peak and its end (peak-end rule),** not its average. One great moment and a strong finish outweigh a mediocre middle. Engineer a peak; never let it end on a low. ## Canonical examples (steal these patterns) - **The Uber map.** Showing the car moving toward you on a map didn't make it arrive faster — it killed the *uncertainty*. The anxiety, not the wait, was the problem. (Same insight: arrivals/departures boards, "your food is being prepared," package tracking.) - **The airport baggage walk.** An airport got complaints about waiting at the carousel. Instead of speeding up the bags, they routed arriving passengers