keyboardlisted
Install: claude install-skill mgifford/accessibility-skills
# Keyboard Accessibility Skill
> **Canonical source**: `examples/KEYBOARD_ACCESSIBILITY_BEST_PRACTICES.md` in `mgifford/ACCESSIBILITY.md`
> This skill is derived from that file. When in doubt, the example is authoritative.
Apply these rules to every interactive UI element and feature.
---
## Core Mandate
All interactive functionality must be fully usable with a keyboard alone — no
mouse or touch required, except where the underlying function genuinely
depends on path-based movement. Keyboard access is not equivalent to pressing
Tab through every control — native and composite widgets use different key
conventions, and users must understand how to operate custom widgets.
---
## Severity Scale (this skill)
| Level | Meaning |
| --- | --- |
| **Critical** | Blocks task completion entirely for keyboard and AT users |
| **Serious** | Significantly impairs keyboard access; workaround unreasonable |
| **Moderate** | Creates friction for keyboard users; workaround exists |
| **Minor** | Best-practice gap; marginal keyboard impact |
Do not assign severity from the rule alone — determine the actual effect on
the task. Consider whether the defect prevents reaching, operating, or leaving
a component; whether it blocks an essential task or only an optional feature;
whether focus is lost or placed misleadingly; and whether a reasonable
keyboard method remains available.
---
## Critical: No Keyboard Trap
If focus can enter a component, users must be able to move focus away using