loud-errorslisted
Install: claude install-skill mikestangdevs/craft-skills
# Loud Errors
## The failure mode this fixes
The worst error is the one you can't see. Code that swallows failures — `catch {}`, `except: pass`, an error logged at `debug` and then execution continues as if nothing happened — turns a clean crash into a silent corruption that surfaces hours later, somewhere else, with no trace back to the cause. The second-worst is the error that *is* loud but says nothing: `throw new Error("something went wrong")` tells the on-call engineer at 3am exactly nothing.
Agents are especially prone to both. They're optimizing for "make the happy path run," so they wrap risky calls in a `try` that quietly eats the failure, or they emit a generic message to satisfy a linter. The result is code that *looks* defensive and is actually blind.
This skill does the opposite of defensive-by-swallowing: it makes failures **loud** (they stop the wrong thing from continuing) and **specific** (they carry enough context to diagnose without a debugger).
## When to Use This Skill
- You see an empty or near-empty catch: `catch (e) {}`, `except: pass`, `catch { return null }`, `rescue nil`
- An error is logged and then execution continues as if it succeeded
- A thrown/raised error is generic: `"something went wrong"`, `"error"`, `"failed"`, a bare re-throw with no context
- A caught exception is replaced by a new one that drops the original cause
- You're reviewing AI-generated code and want to find where failures will be invisible
- A real incident left no usef