rework-budgetlisted
Install: claude install-skill minxnnu-cloud/make-new-things
# Rework Budget
Rules for pipelines where an artifact is built, reviewed, rejected, and rebuilt.
All of them were mined from a 52-round revision audit of a real production pipeline;
over half of all rounds were **repeats of a cause that had already appeared**.
## 1. Minimal successor — close open defects only
A successor round closes the previous round's open defects and does nothing else.
Everything unchanged is inherited by exact reference (path + hash), not regenerated,
not re-audited. The audit's cleanest rounds were labeled "minimal successor: closed 2/2
open defects"; the messiest regenerated a 90-page artifact to change two pages.
Specs revise the same way: as a **delta contract** naming which clauses it supersedes —
never a full rewrite. One full rejection triggered a 703KB spec rewrite; the delta that
actually mattered fit in a page.
## 2. Same cause twice = escalate
When the same cause category rejects a round twice, stop adjusting at that level and go up:
- render tweaks repeating → the spec is wrong, fix the spec
- spec fixes repeating → the direction is wrong, re-lock direction with the user
- direction flapping → you're guessing; ask the user one interpretation question
A third attempt at the same level was almost always waste in the audit.
## 3. A human rejection becomes a machine gate — same round
Mechanical checklists catch what's *wrong* (fonts, breaks, colors). They cannot catch
what's *lacking* — emptiness, density collapse, lost identity, underf