bld-sprint-refinelisted
Install: claude install-skill mnguyenht/bld-package
# bld-sprint-refine — working base → feels alive
Takes a base (from `/bld-sprint-init` or existing) and layers on craft. This skill
**orchestrates other skills** — you must actually INVOKE each one (via the Skill tool /
its script), not just read about it. The last time this was skipped, the app stayed
plain. Don't repeat that.
## ⛔ MANDATORY PROTOCOL — read before doing anything
1. **Every sub-skill below must be actually invoked**, in order, for the screen you're
refining. "Invoke" = call the Skill tool for that skill (or run its script), load its
guidance, and **apply the changes it produces**. Mentioning it is not invoking it.
2. **Vibe first.** If there's no agreed design direction / design guide for this app yet,
STOP and pin it down with the user before any polish (ask: mood, references, what
"great" looks like). Craft passes on an undefined vibe just thrash.
3. **One screen at a time, fully.** Take a single screen all the way through Phases 1→4
before starting the next. Don't half-apply across many screens.
4. **You are NOT done until the Completion Checklist at the bottom is filled with real
evidence** (which skill ran + what it changed) for this screen. If you skipped one,
say so explicitly — an incomplete refine must be reported as incomplete, never as done.
Announce the screen you're refining, then work the phases.
## Phase 1 — ui-ux-pro-max (the deeper steps bld-init skipped)
**Invoke `ui-ux-pro-max`** against `design-system/MASTER.md`