product-engagement-designlisted
Install: claude install-skill namht1st/prepkit-product
# Product Engagement Design
## When To Use
- A product concept depends on repeated behavior, retention loops, or activation momentum
- The team is proposing streaks, badges, levels, rewards, social proof, nudges, or other gamified mechanics
- A PRD includes behavior-shaping mechanics that need ethical guardrails and counter-metrics
- The question is not "should we build this feature?" but "how should the behavior loop work without harming trust?"
- The problem involves a freemium model, PLG conversion funnel, activation mechanics, onboarding-to-value flow, or in-context upsell design — load `references/plg-flow-design.md`
## Key Concepts
- **Behavior loop**: trigger -> action -> reward -> investment
- **Intrinsic vs. extrinsic motivation**: amplify existing user value before adding rewards
- **Progression design**: levels, badges, streaks, and milestones only help when they reinforce real product progress
- **Counter-metrics**: track harm signals alongside engagement lift
- **Ethical guardrails**: avoid coercion, fake urgency, exploitative loss aversion, and hollow achievements
- **Show, Don't Tell**: design the user path so value is experienced before it is pitched — apply to activation flows, freemium onboarding, and in-context upsell placement. The free experience must be genuinely valuable, not a crippled version of the paid product. See `references/plg-flow-design.md`.
- **Deceptive design taxonomy**: formal categories of manipulative interface patterns — Trick Wording