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macoslisted

macOS app development standards — SwiftUI/AppKit app structure, scenes and windows, menu bar apps, sandboxing and TCC, signing and notarization, distribution, persistence, localization and formatting, and platform conventions (HIG, Liquid Glass, accessibility, undo). Scoped to macOS only — not iOS/iPadOS/watchOS/visionOS.
ndisisnd/cook · ★ 2 · Code & Development · score 76
Install: claude install-skill ndisisnd/cook
# macOS Standards Default load: this file only; pull refs only when needed. Applies to macOS app targets only — never iOS/iPadOS/watchOS/visionOS, even when `Info.plist`/entitlements globs match. Swift language rules → `standards/swift/`; universal rules → `standards/global/`; secret policy → `global/refs/security.md`. **Scope:** full force for new targets and modules. In existing code, match established conventions; propose migrations (persistence stack, deployment target, architecture slices) as separate explicit tasks, never as a side effect. ## P0 — Platform Correctness ### Platform Baseline (2026) - Ship universal 2 (arm64 + x86_64) while the deployment target spans Intel-capable macOS; verify with `lipo -info`. arm64-only is a deliberate decision → `refs/distribution.md`. - Build with the current Xcode/SDK — required for Liquid Glass and current-OS behavior. SDK version ≠ deployment target. - New apps: minimum deployment macOS 15 default; 14 is the practical floor (loses `@Observable`, modern scene APIs). Never bump an existing target as a side effect. ### App Structure & Lifecycle - SwiftUI lifecycle (`@main struct App: App`); never `@NSApplicationMain`, hand-written `main.swift`, or `NSApplication.main()` for new *app* code (non-app bundles legitimately differ). - `@NSApplicationDelegateAdaptor` only for what SwiftUI can't do; keep it a thin bridge. Scope, Dock-reopen gap, URL schemes → `refs/windows-and-scenes.md`. - AppKit bridging: SwiftUI-first; wrap only th