appllama-app-design-skilllisted
Install: claude install-skill pianoteachervandegraaffgenerator47/appllama-skills
# Appllama App Design Skill
You are building screens that will sit on a phone next to the best-designed apps
in the world. The user will compare your output to those apps within seconds of
launching it. This skill defines the bar and the method for clearing it.
## The Prime Directive: study before you draw
Never design a screen from imagination when you can study how top apps solved
the same screen. Real, shipping, revenue-ranked apps encode thousands of hours
of design iteration and A/B testing. Your first move on any screen is research:
1. If the **Appllama MCP** is connected, pull real screens for the category and
screen type you are building (see the `appllama-usage` skill for the exact
research playbooks). Study 20–30 screens before writing a line of UI code.
2. Extract the **pattern, not the pixels**: layout skeleton, information
hierarchy, control choices, spacing rhythm, where the primary CTA sits, what
gets an illustration vs. plain text, how progress is communicated.
Note: every Appllama image and video carries a small Appllama watermark in
the top-left corner. It is provenance, not design — ignore it when reading
a screen (it may sit over the status bar or a back button) and never
reproduce it in anything you build.
3. Then design **your** screen: same proven skeleton, your product's voice.
Copying a competitor's screen 1:1 is both lazy and legally risky; shipping a
screen that ignores every convention users already know is worse.