think-far-analogy-ideationlisted
Install: claude install-skill product-on-purpose/thinking-framework-skills
<!-- thinking-framework-skills | https://github.com/product-on-purpose/thinking-framework-skills | Apache-2.0 -->
# Far-Analogy Ideation
Most ideation transfers solutions from near domains (products like yours), which yields obvious, low-novelty ideas. Far-analogy ideation deliberately reaches to distant domains - nature, other industries, games, history - and transfers the deep relational structure of a working solution there, not its surface features. The originality comes from the distance; the validity comes from mapping structure, not surface similarity. The output is a **far-analogy transfer sheet** of candidate mechanisms to adapt. The failure to avoid: surface-matching ("both involve networks"), which produces cute-but-useless analogies and carries none of the benefit.
## When to Use
- Near, obvious solutions are exhausted or all look alike.
- You want genuinely original approaches, not incremental variations.
- The problem has a clear underlying structure that can be stated abstractly.
## When NOT to Use
- An obvious near solution already exists and works (far analogy is overkill and riskier).
- When you need to converge and decide (use a decision skill).
- When only a surface match is available (a forced, surface-level analogy is worse than none).
- Execution tasks with no real ideation need.
## Instructions
When asked to ideate by far analogy, follow these steps:
1. **State the deep structure.** Abstract the problem to its relational core, stripped of domai