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media-forgemf-audiolisted

Use when the user asks for media-forge video audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing, on any of Veo, Kling, Higgsfield, or Seedance.
produtoramaxvision/maxvision-utilities · ★ 0 · AI & Automation · score 59
Install: claude install-skill produtoramaxvision/maxvision-utilities
# media-forge:mf-audio Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt. The craft rules below are provider-agnostic; where a provider has a dedicated audio mechanism (Kling's `media_kling_lip_sync` text/audio-driven modes, Seedance's native joint audio+video generation, Higgsfield Speak) it is marked **provider-specific**. Load `[ref:audio-guide]` for per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load `[ref:audio-post-delivery]` when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance. ## Intent Half of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked — the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant. ## Core Rules Keep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. **Seedance-specific:** treat `@Audio1` as a rhythm, pacing, mood, voice-tone, or am