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media-forgemf-motionlisted

Use when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping, for any media-forge video provider (Veo, Kling, Higgsfield, Seedance).
produtoramaxvision/maxvision-utilities · ★ 0 · AI & Automation · score 59
Install: claude install-skill produtoramaxvision/maxvision-utilities
# media-forge:mf-motion Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention. This craft is provider-agnostic; Kling's motion-brush (region-painted motion vectors) is one **provider-specific** mechanism for realizing part of it — see `kling-prompting`. Load `[ref:reference-workflow]` for video-motion references, `[ref:shot-list-continuity]` for action handoffs across shots, `[ref:examples-by-mode]` for safe edit, extend, and R2V patterns, and `[ref:directing-engine]` when motion is performance: translate the scene's emotion into one true visible gesture per beat — a playable action with an objective and subtext — instead of an emotion word the model cannot render. ## Intent Motion is the verb of the user's story — the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip. ## Motion Contract State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint. | Motion type | Strong phrase | Weak phrase | |---|---|---| | Subtle acting | `Character A inhales, grips the cup tighter, then sets it down without looking away` | `she feels nervous` | | Product material | `con