← ClaudeAtlas

shapelisted

Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
rjunee/neutron · ★ 3 · AI & Automation · score 75
Install: claude install-skill rjunee/neutron
## MANDATORY PREPARATION Invoke /impeccable, which contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding. If no design context exists yet, you MUST run /impeccable teach first. --- Shape the UX and UI for a feature before any code is written. This skill produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork. **Scope**: Design planning only. This skill does NOT write code. It produces the thinking that makes code good. **Output**: A design brief that can be handed off to /impeccable craft, /impeccable, or any other implementation skill. ## Philosophy Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This skill inverts that: understand deeply first, so implementation is precise. ## Phase 1: Discovery Interview **Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later. Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. STOP and call the AskUserQuestion tool to clarify. ### Purpose & Context - What is this feature for? What problem does it solve? - Who specifically will use it? (Not "users"; be specific: role, context, frequency) - What does succes