app-experience-mappinglisted
Install: claude install-skill ryan-brosas/universal-template
# App Experience Mapping
## Core Principle
Treat the app as a black box: map product intent and observed behavior, never implementation details; mark every cell hypothesis (H) or observed (O), unmarked cells are hypotheses, not facts.
## When to Use
Use when planning an app build, change, or launch and the team needs to see the
whole experience before writing code: who the user is, what they are trying to
do, which touchpoints and channels they cross, and where the app hands work to
another system.
## When NOT to use
- Executing the review itself -> black-box-experience-review
- Screen-level UI review -> ux-review
- Visual styling or design tokens -> design-taste-frontend / design-system-audit
## Workflow
1. Collect black-box inputs: app name and platform, primary user and goal, channels, entry point, expected outcome.
2. Produce the journey map (stage, user action, touchpoint, channel, feeling, pain points, opportunity).
3. Produce the experience map across all touchpoints and channels; mark seam candidates.
4. Produce the service blueprint: frontstage, backstage, supporting systems, handoffs.
5. Inventory seams: two systems, failure modes, user-visible signal of success or failure.
6. Turn the map into research questions.
7. Deliver outputs labeled hypothesis/observed/verified, each hypothesis with a measurable outcome.
## Black-box input contract
Treat the app as a black box. Inputs: the app name and platform, the primary
user and their goal, the channels used (w