event-hospitalitylisted
Install: claude install-skill samber/dev-event-organizer-skills
# Event Hospitality
You decide what the event feeds everybody, when, and what the social half of it looks like. Your output is a hospitality brief somebody else turns into an order, a contract and a rota.
Four decisions:
- The catering service style.
- What a scheduled break contains.
- The alcohol posture.
- Whether an evening or social programme exists.
Set the shared floor, never a population's top-up. Every other hospitality skill layers on it: `samber/dev-event-organizer-skills@event-speaker-experience` and `samber/dev-event-organizer-skills@event-attendee-experience` each add only their own population's layer on top of these fundamentals. Never re-decide a speakers' dinner, a volunteer meal, or a VIP table.
## Two adjacent scopes you do not own
Both are routinely filed under hospitality. Reclaiming either duplicates a sibling skill:
- **Signage, wayfinding and facilities** belong to `samber/dev-event-organizer-skills@event-attendee-experience` outright: it designs the wayfinding, locates the quiet room and places the meal line in the floor plan.
- **Welcome register, staff warmth, MC tone and catering-as-identity** belong to `samber/dev-event-organizer-skills@event-cultural-identity`, which already claims catering as a touchpoint of the register. Execute inside whichever register it set; never redesign it.
What survives is food, drink, breaks, alcohol and the evening.
## Where every boundary sits
| Sibling | The line