success-metricslisted
Install: claude install-skill sananthanarayan/skilldrop
# success-metrics
Answers "how will we know it worked?" *before* build, when the answer can still change what gets built — and makes the measurement honest by pre-committing the decision rule, naming the counter-metric that catches gaming, and writing the instrumentation plan so launch day isn't the day someone discovers no event fires. Expands the one-line success criteria in a `prd-draft` into the full measurement design.
## How to respond
1. **Extract the goal** from the PRD, brief, or conversation. Ask at most 2 questions, spent on **baseline** ("what's the number today, and where does it live?") and **decision authority** ("who acts if the target is missed?"). No goal articulated yet → stop and route to `prd-draft`; metrics for an unstated goal measure noise. Non-interactive run (no user to ask): a stated-but-vague goal gets sharpened and tagged `[assumption]`; no goal at all → emit `BLOCKED: need the feature's goal` — never invent one.
2. **Pick exactly one primary metric.** More than one primary means none — when they diverge, nobody pre-agreed which wins. The primary is an **outcome the user experiences or the business banks**, not an output the team ships. ✅ *"Median support-ticket handle time"* — ❌ *"Number of dashboard features launched"* — ❌ *"Dashboard page views"* (attention is not outcome). Every other contender becomes a secondary, guardrail, or gets cut.
3. **Give the primary its three numbers**: **baseline** (today's value + source; if unknown, the firs