← ClaudeAtlas

animation-pipelinelisted

End-to-end 2D animation production pipeline with AI-assisted generation. Covers concept-to-final-render stages, ComfyUI integration for character/background generation, frame interpolation (RIFE/FILM), QA gates between pipeline stages, style profile enforcement, and asset organization. Use when asked about "animation pipeline", "production pipeline", "frame interpolation", "LoRA generation", "animation QA", "shot handoff", or "animation production".
seanwinslow28/code-brain · ★ 0 · Data & Documents · score 72
Install: claude install-skill seanwinslow28/code-brain
# Animation Production Pipeline ## Purpose Manage the full 2D animation production pipeline from concept through final render, with AI-assisted generation at every stage. This skill orchestrates pipeline stages, enforces quality gates between handoffs, integrates ComfyUI for asset generation, and handles frame interpolation for in-betweening. Built for someone working toward professional animation production. ## When to Use - Setting up an animation project structure and pipeline - Generating character/background art via ComfyUI with LoRA style refs - Creating in-betweens with frame interpolation (RIFE/FILM) - Running QA checks between pipeline stages - Organizing animation assets (naming, versioning, directory structure) - Planning shot breakdowns and timing ## Examples **Example 1: New Animation Project Setup** ``` User: "Set up an animation pipeline for a 2-minute short" Claude: [Uses animation-pipeline] Creating project structure... project_root/ ├── meta/ # Shot manifests, x-sheets ├── audio/ # Dialogue tracks, phoneme maps ├── design/ # Model sheets, color palettes ├── storyboard/ # Boards, animatic exports ├── layout/ # BG lineart, camera field guides ├── assets/ # Character rigs, prop libraries ├── anim/ # Keys, breakdowns, in-betweens ├── comp/ # Compositing layers, render passes └── output/ # Final renders Estimated shots for 2 min @ 24fps: ~20-30 shots Generating shot_manifest.json..