interaction-design
SolidCreates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
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Quality Score: 88/100
Skill Content
Details
- Author
- secondsky
- Repository
- secondsky/claude-skills
- Created
- 6 months ago
- Last Updated
- 2 weeks ago
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
interaction-design
Design meaningful interactions, microinteractions, animations, state machines, gesture patterns, error prevention, and product behavior. Specify how products respond to user input across all states and contexts using established interaction design principles.
ux-micro-patterns
UX micro-patterns for every product state: Empty States, Loading States (skeleton screens, spinners, optimistic UI), Error States, Success States, Confirmation Dialogs, Onboarding Flows, and Progressive Disclosure. These patterns apply to every feature — done wrong, they're the biggest source of user confusion.
ss-feedback
Add appropriate user feedback states (loading, success, error, empty) to a component or page