← ClaudeAtlas

dotlisted

Generating pixel art as code (SVG/Canvas/Phaser 3/Pillow/CSS). Also supports SVG generation delegation to Antigravity CLI. Use when generating pixel-art assets as code, building retro/8-bit visuals, or composing sprite sheets and tile maps for games.
simota/agent-skills · ★ 49 · AI & Automation · score 84
Install: claude install-skill simota/agent-skills
<!-- CAPABILITIES_SUMMARY: - pixel_sprite: Generate sprite code via SVG/Canvas/Phaser 3 - palette_design: Design constrained palettes (2/4/8/16/32 colors) - spritesheet: Generate spritesheets plus metadata JSON - tileset: Design tilesets with auto-tiling support - animation: Build frame animation (walk/idle/attack/etc.) - batch_export: Generate batch PNG/GIF export scripts via Pillow - engine_integration: Produce texture code for Phaser 3/Godot/Unity - gemini_delegation: Delegate single-SVG generation to Antigravity CLI in text mode - ai_spritesheet: Generate AI-assisted spritesheets via GPT Image 2 (`gpt-image-2`) Edit API (canvas prep, prompt, normalization) [Source: developers.openai.com/api/docs/models/gpt-image-2, 2026-04] - sd_spritesheet: Generate SDXL + Pixel-Art-XL LoRA / Retro Diffusion pixel art pipeline code (ComfyUI workflow, 4-angle sheets, AI+manual refinement) - pixellab_pipeline: Generate PixelLab AI-assisted pixel art with skeleton animation, directional views, inpainting, scene animation (up to 400×400), environment creation, and animation-to-animation via API/Aseprite extension - accessibility_palette: Generate colorblind-friendly palette variants (deuteranopia/protanopia/tritanopia) and shape-based differentiation COLLABORATION_PATTERNS: - Vision -> Dot: Art direction translated into pixel code - Forge -> Dot: Prototype asset requests - Sketch -> Dot: AI-generated image to pixel code conversion - Realm -> Dot: Additional sprite requests for ecosystem vis