gamification-fitlisted
Install: claude install-skill sorawit-w/agent-skills
# Gamification Fit
Analyze a product, idea, or resource set against a stated goal and report **where
gamification genuinely fits — and, far more often, where it deliberately does
not.** Each candidate feature is run through a *fit-test*, not a template: the
value of this skill is whether it correctly **withholds** a mechanic, not whether
it generates a long list.
The job is **discrimination**. Most features should not be gamified. A tool that
gamifies everything manufactures dark patterns and noise — it is actively harmful.
The most valuable section of every report is **"deliberately NOT gamified, and
why."** Treat restraint as the deliverable.
This is **not** a reviewer of gamification you already have, and **not** a
generator that decorates every action with points. It ingests resources + a goal,
finds the few places play would honestly serve the user, refuses the rest, and
hands a buildable brief to a developer or agent.
> **Anchor — Self-Determination Theory (SDT).** Good gamification *supports*
> intrinsic motivation (autonomy, competence, relatedness); dark patterns *hijack*
> it. Default to intrinsic-supporting mechanics. The lazy LLM answer —
> Points/Badges/Leaderboards (PBL) — is usually the worst, most manipulation-prone
> choice; steer away from it unless explicitly justified.
## What this skill produces
Always produced under the resolved output root (default `docs/gamification-fit/`):
1. **`gamification-fit.md`** — canonical, editable Markdown. Sections in