← ClaudeAtlas

gamification-fitlisted

Analyze a product, idea, or resource set (code, docs, URLs) against a stated goal and produce a restraint-first report on where gamification genuinely fits, and more prominently where it deliberately does NOT. Most features should not be gamified; the value is discrimination, not idea volume. SDT-anchored; avoids default Points/Badges/Leaderboards; refuses manipulation (non-droppable ethics veto). Produces an editable Markdown artifact plus a self-contained HTML report. Requires TWO inputs: the resources AND a goal/metric (it infers and confirms the goal if missing). Use when the user asks to "gamify my product", "where should I add gamification", "should I gamify X", or points the skill at a codebase/docs/URL plus a goal. Does NOT trigger for: UX review of an existing AI feature (`ai-ux-review`); designing an actual game (`team-composer` @game_designer); implementing the mechanics (suggests, then hands off); dark-pattern or engagement-maximization hacks (refused).
sorawit-w/agent-skills · ★ 1 · AI & Automation · score 77
Install: claude install-skill sorawit-w/agent-skills
# Gamification Fit Analyze a product, idea, or resource set against a stated goal and report **where gamification genuinely fits — and, far more often, where it deliberately does not.** Each candidate feature is run through a *fit-test*, not a template: the value of this skill is whether it correctly **withholds** a mechanic, not whether it generates a long list. The job is **discrimination**. Most features should not be gamified. A tool that gamifies everything manufactures dark patterns and noise — it is actively harmful. The most valuable section of every report is **"deliberately NOT gamified, and why."** Treat restraint as the deliverable. This is **not** a reviewer of gamification you already have, and **not** a generator that decorates every action with points. It ingests resources + a goal, finds the few places play would honestly serve the user, refuses the rest, and hands a buildable brief to a developer or agent. > **Anchor — Self-Determination Theory (SDT).** Good gamification *supports* > intrinsic motivation (autonomy, competence, relatedness); dark patterns *hijack* > it. Default to intrinsic-supporting mechanics. The lazy LLM answer — > Points/Badges/Leaderboards (PBL) — is usually the worst, most manipulation-prone > choice; steer away from it unless explicitly justified. ## What this skill produces Always produced under the resolved output root (default `docs/gamification-fit/`): 1. **`gamification-fit.md`** — canonical, editable Markdown. Sections in