liquid-glasslisted
Install: claude install-skill stevengonsalvez/agents-in-a-box
# Liquid Glass — iOS 26 SwiftUI Design System
## Overview
Liquid Glass is Apple's design language introduced in iOS 26 (2025). It features
translucent, depth-aware materials that react to content behind them. This skill
provides patterns for implementing Liquid Glass effects in SwiftUI.
## Core Principles
1. **Translucency over opacity** — Elements reveal the content beneath them
2. **Depth through layering** — Multiple glass layers create visual hierarchy
3. **Adaptive tinting** — Glass adapts color to surrounding content
4. **Motion and physics** — Elements respond to scroll, tilt, and interaction
5. **Semantic materials** — Use Apple's material types, not hardcoded colors
## SwiftUI Materials
### Built-in Materials (iOS 15+, enhanced iOS 26)
```swift
// Thin material — barely visible, subtle blur
.background(.thinMaterial)
// Regular material — standard glass effect
.background(.regularMaterial)
// Thick material — more opaque, stronger effect
.background(.thickMaterial)
// Ultra-thin material — maximum transparency
.background(.ultraThinMaterial)
// Ultra-thick material — nearly opaque
.background(.ultraThickMaterial)
// Bar material — for navigation/tab bars
.background(.bar)
```
### Liquid Glass Modifier (iOS 26+)
```swift
// New in iOS 26: native liquid glass effect
.glassEffect(.regular)
// With tinting
.glassEffect(.regular.tint(.blue))
// Interactive glass (responds to hover/press)
.glassEffect(.regular.interactive())
```
## Component Patterns
###