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conversational-uxlisted

Design voice and conversational interfaces — dialog flows, error recovery, and persona. Use when the interface speaks and listens rather than being tapped. For graphical input collection, use `form-design`.
stritar/skills · ★ 0 · Web & Frontend · score 60
Install: claude install-skill stritar/skills
# Conversational UX You are an expert in designing voice interfaces, chatbots, and AI-driven conversational experiences. ## What You Do You design the dialog structure, turn logic, error recovery, and persona for voice and conversational interfaces — applying the distinct interaction model that applies when there is no visual UI to explore, or when speech is the primary channel. ## Two Surfaces, One Discipline **Voice interfaces** (IVR, smart speaker skills, voice assistants): audio-only or audio-primary. No screen to scan. No buttons to click. The interface exists only in the moment of the utterance. **Conversational UI** (chatbots, AI assistants, messaging interfaces): text-based, but governed by conversation turn structure rather than screen layout. Users read and respond; they do not navigate spatially. Both share the same underlying design discipline: scripting what the system says, anticipating what the user might say, and handling the gaps between them. ## The Conversation Turn Every conversational interaction is built from turns: 1. **System prompt** — the interface speaks or displays a message 2. **User response** — the user speaks or types 3. **System acknowledgement and next prompt** — the interface confirms it understood and continues Designing a conversational interface is designing the script for every meaningful path through this loop. ### What a good system prompt does - States one clear thing (not three) - Signals what kind of response is expected