batocera-roms
SolidUse when working with ROMs and gamelists on a Batocera cabinet: figuring out which directory a system's ROMs go in, why a game does not appear in the menu, which file formats and extensions a system accepts, curating a large library by hiding rather than deleting, editing gamelist.xml safely, cleaning up multi-disc games, or verifying dumps against No-Intro/Redump DATs. Covers extensionless-ROM-in-zip failures, the 3DO/Opera no-m3u trap, cave3rd, and the es_systems_custom.cfg landmine. Not for shaders/bezels (batocera-display), or ROM directories renamed by a Batocera version upgrade (batocera-maintenance).
Install
Quality Score: 80/100
Skill Content
Details
- Author
- t3chnaztea
- Repository
- t3chnaztea/batocera-skills
- Created
- 3 weeks ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
batocera-ops
Use when connecting to or operating a Batocera arcade/retro-gaming cabinet over SSH: establishing the connection, understanding its read-only rootfs and /userdata layout, finding config/log/ROM paths, applying changes safely, verifying a display/config change end-to-end without a controller, or diagnosing why a setting reverts to its default on every launch (configgen). Foundation for the other batocera-* skills (roms, display, tuning, maintenance). Covers sshpass, batocera.conf, EmulationStation, the ES HTTP API, and batocera-screenshot. Not for game recommendations.
batocera-display
Use when working on how games look on a Batocera cabinet: CRT and other shaders, shaderset resolution and per-game shader overrides, bezel/overlay artwork and alignment, generating missing .info sidecars, filtering unusable bezels, pinning the display resolution, or diagnosing moire and cropped/misaligned game viewports inside bezels. Covers why a shaderset seems invalid, why .info top values are not alpha coordinates, and why Mega-Bezel per-game art fails. Not for performance/framerate tuning (batocera-tuning).
batocera-tuning
Use when a Batocera cabinet feels slow, laggy, or stuttery, or when tuning performance: EmulationStation menu/carousel lag, a slow-since-boot frontend, CPU governor stuck in powersave, overclock or CPU-speed core options that seem to do nothing, run-ahead / input latency, framerate that drops the longer the machine runs, or a 3D-heavy game (PSX/PS2/Dreamcast/N64 class) that crashes or stutters — Vulkan errors in emulator logs, picking a rendering resolution or graphics backend the hardware can afford. Covers the diagnostic order (check the throttle first), the v43 governor-at-boot failure, the emulator-name vs rom-dir-name overclock scoping trap, ES event-hook frame cost, and hardware-tier detection (batocera-info / batocera-vulkan). Not for shader visual quality (batocera-display).