storieslisted
Install: claude install-skill teklabsdigital/x2-method
# X2 Stories
Define the problem domain with the human and produce the epic-level story set. This is the first of the
three gates: nothing is designed, seeded, or built until the stories are approved.
## What you produce
- A handful of epic-level stories, one line each. Thin by design. Roles are human stakeholders
(developer, operator, end user), never "the system" or "an AI agent".
- Where the product's core is a novel domain behaviour (a method, a protocol, a way of working that
makes the product not a commodity), capture it as a behaviour spec. It is a domain source of
truth for the designer, not acceptance criteria and not screen design. It lands in the repo's
`design/` directory once seed runs.
- A turn note for every human turn ideation costs (number, what, why a human was needed). These are
carried into the ledger the moment seed creates it.
## How to work the discovery
- Spend time on the problem before any solution talk. Challenge, reframe, think laterally; be a
thinking partner, not a yes-machine. Do not converge early.
- Aim for the minimal story set that captures the full problem. Prefer a shape with more than one
module, so the build exercises real seams.
- Propose candidate framings and let the human pick. They drive the choice.
## The story-prototype loop
Stories are dynamic. Owners iterate them heavily, and there is an entire loop from stories to UI
prototype and back that refines the set until acceptance: seeing the product's shape changes