artist-self-evolve
SolidDistill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its `self-evolve` flow with a `game-slug` message; do not self-trigger.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- tettethu
- Repository
- tettethu/VibeGame
- Created
- 1 weeks ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- Apache-2.0
Similar Skills
Semantically similar based on skill content — not just same category
self-evolve
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
artgen-scaffold
Docs-only guidance for turning a bounded 2D asset request into a reusable brief, provider-neutral generation prompt, versioned output plan, manual checks, and copy-ready handoff. Use for sprites, animation frames, tiles, icons, UI elements, and simple props; do not use it to claim that image generation or asset processing has occurred.
gat-evolve
The self-evolving loop. Harvest what was learned this session — pitfalls, working methods, reusable patterns, style-prompt fixes, balance recipes — and write it back into the knowledge base (knowledge/wiki/ for cross-project, .gat/journal.md for this game). Optionally proposes concrete improvements to GAT's own skills/templates/knowledge as a diff/PR. Run at the end of any substantial task, or when the user says the agent should 'learn from this'. Triggers: 复盘, evolve, self-improve, 记录经验, learn from this, update the wiki, retro.