← ClaudeAtlas

n-patience-compoundinglisted

Balance urgent action with patient compounding. Use when the user must distinguish urgent action from the patience required for results to compound; magic words like "Where do I need patience versus action". Do not use when already using n-long-term-games to evaluate the game itself.
thepraggyverse/naval · ★ 0 · AI & Automation · score 68
Install: claude install-skill thepraggyverse/naval
# Naval Patience Compounding Balance impatience with action against patience for compounding results. Read first: - `references/concept.md` ## Procedure 1. Separate controllable inputs, leading indicators, and lagging outcomes. 2. Check whether the underlying loop is sound enough to deserve patience. 3. Set an aggressive input cadence and a slower outcome review window. 4. Define evidence that triggers persistence, adjustment, or exit. Return these checkable fields: - Input-output map - Compounding thesis - Action cadence - Review window - Exit evidence Use n-long-term-games to evaluate the game itself; this skill governs timing after a sound game is chosen. Paraphrase by default; do not reproduce long book passages. State uncertainty for attribution, health, legal, or financial claims that need verification.