create-toolset
SolidUse this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use skill-authoring), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unre
Install
Quality Score: 86/100
Skill Content
Details
- Author
- thrixel
- Repository
- thrixel/build-world
- Created
- 1 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- Apache-2.0
Integrates with
Bundled in these plugins
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