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product-teaserlisted

Build a cinematic, product-accurate, beat-synced brand/product teaser (~20-40s) in HyperFrames by recreating the REAL product UI pixel-faithfully and animating it to a licensed music track, with a real human voice, a message-first opener, and a call-to-action close. Use when the ask is a 'brand teaser', 'product teaser', 'cinematic teaser', a hype reveal, or 'recreate my app's UI in a promo and sync it to music' where UI fidelity and music sync matter more than a stock-footage montage. Distinct from product-launch-video (which uses captured screenshots): here you REBUILD the interface in HTML/GSAP so it performs live. A clean, repeatable clear path from product UI to finished teaser.
tonykipkemboi/product-teaser · ★ 3 · Web & Frontend · score 71
Install: claude install-skill tonykipkemboi/product-teaser
# Product Teaser (cinematic, pixel-faithful, beat-synced) Make a short brand teaser where the product performs its magic **live** on screen: the real UI, rebuilt pixel-faithfully in HTML/GSAP, animated to a licensed music track, carried by a real human voice, opening on a human moment and closing on a clear call to action. `references/worked-example.md` is a real finished build you can copy as a template. This skill sits **on top of HyperFrames**. Use `/hyperframes` and its domain skills (`/hyperframes-core`, `/hyperframes-animation`, `/hyperframes-cli`, `/media-use`) for framework mechanics. This skill is the teaser-specific clear path. ## When to use this vs product-launch-video - **This skill**: you want the product's UI to *act* on screen (a control responding, text appearing, a state changing), beat-synced to music, emotionally framed. You have, or can read, the **real UI source** and will rebuild it faithfully. Short (20-40s), teaser energy, one clear feeling. - **`/product-launch-video`**: a 60-90s promo built from captured screenshots / site assets and narration. No live UI recreation. - Unsure → read `/hyperframes` and pick from there. --- ## The clear path Run these phases in order; each ends with a gate. Do not start animating until Phase 1 (product truth) is locked. The biggest quality lever is **fidelity and flow accuracy**, not motion. ### Phase 0: Foundations Gather all five before Phase 1: 1. **The product UI source of truth**: the actual view code /